I want to share some of my thinking concerning close combat. There are definitely differences between single combat and group versus group combat and I want to focus on group fighting. However, before getting there I just want to share some vidoes on how individuals react to different forms of violence.
Note that some of the videos might be disturbing and require a youtube login. However, no innocent victims were killed in any of the incidents.
First, blunt violence
Stick fighting. From five minutes into the stick-fighting there is mainly stand-up, up until then mostly ground-work.
One brave man with a baseball bat. A bunch of hooligans meet an angry guy.
A conclusion is that people that are used to fighting (or people that are intoxicated or otherwise worked up) are pretty hard to stop with light sticks or even baseball bats.
Second, stabbing and slashing
Couldn’t find a better video of this but it contains the typical surprise attacks and multiple stabbings of prison stabbings. In most of these types of videos the victims suffer multiple wounds but are still able to move around until totally spent or until the attacker is interrupted.
Again multiple attacks on one of the victims, and the victim is still able to fight until he ends the fight and notices his own wounds. The guy with the ‘sore throat’ survived.
This time both guys have knives. They don’t fight with the intent of hardened killers but they still seem to hit eachother. And again, they are able to continue fighting.
There are off course videos of people being taken out by one stab only, but I’m not sure if the innocent victims survived in those videos so I don’t want to share them. However, there are other examples like the above where people that get stabbed take up all the attention of the attacker and get stabbed repeatedly until the victim is entirely spent (or manages to overcome the attacker).
Lesson learned for my own rules: Keeping track in game of whether anyone is injured or dead is kind of pointless at the level of granularity that I’m dealing with. A person will either be involved in a fight or not. Even if someone is injured and has a decreased ability to fight, that person will still tie up an opponent until he is knocked out, killed, or runs away. That is why no person in my rules have hit points that are decreased from round to round. Individuals (or units if they are in close order) instead have resilience. If an opponent deals enough damage to reach up to the resilience level in that particular attack the individual (or unit) is defeated. A unit is hence only depleted by loosing individuals (or sub-units) and not by taking wounds. More on that later.