The rules are still a work in progress and it will take a few more month before they are finished. I can however share some very basic details to give an idea of where this is going.
All figures are based individually and, for convenience, on movement trays. Both Warhammer Ancient Battles and GW’s Lord of the Rings/War of the Rings basing sizes can be used. As long as both opponents use the same system of basing it would in principle be possible to use other systems, such as DBx or Impetus. In those cases counters would have to be used to record casualties, and the tactical options would be decreased since skirmishers would be emplyod less flexible than if they were individually based.
One figure equals one fighter. Figures are arranged in squads, platoons, and companies. The units are in the smaller range of what would have been common historically but still within the realm of the possible.
The rules are formulated so that all three units, whether squad, platoon or company, can be ordered to move. Fighting is resolved at the squad level but support can be provided by the rest of the platoon or company.
Realism and Abstractions
I need to make a bunch of abstractions to make the rules playable. The game should yield somewhat realistic outcomes in terms of the frequency of casualties while still remaining fast paced and fun
Historically flavoured use of units should be encouraged by trade-offs, for instance between respective costs and benefits of using loose or close order formations, rather than masses of special rules.
Stats and Charts
There will be no charts that have to be consulted since fighting is resolved through opposite dice rolls. Units will have four stats that covers a range of situations.
More information will be added!